What protocol do you think video game programmers would use UDP or TCP? Why do you think the game uses one or the other protocols? Give details!

Video Game programmers would use any communication protocol UDP or TCP. Basically it depends on game requirement and understanding of programmer how to fulfill that. The main key features of both protocols are,
TCP:
IT is connection based protocol.
IT is reliable and guaranteed safe and proper data transfer, but at slower speed as compare to UPD.
Easy to use.

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What protocol do you think video game programmers would use UDP or TCP?
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